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AI Insights · Timothy · April 2024

Top Down Games Performance on Unified Platform in Finland - Q1 2024

In Q1 2024, top-down games like Brawl Stars and Whiteout Survival showed varied performance on unified platforms in Finland, with notable trends in revenue, downloads, and active users.

Top Down Games Performance on Unified Platform in Finland - Q1 2024

In the first quarter of 2024, top-down games on unified platforms in Finland exhibited interesting trends in their performance metrics. Here's a closer look at how the top 5 games fared in terms of revenue, downloads, and active users.

Brawl Stars from Supercell experienced significant fluctuations in weekly revenue, peaking at approximately $106K in the last week of March. The game saw steady growth in weekly downloads, starting from 3.1K in early January and reaching 11.5K by the end of March. Weekly active users also displayed an upward trend, increasing from 204K in the first week to 430K in the final week of the quarter.

Whiteout Survival by Century Games Pte. Ltd. showed a consistent performance in weekly revenue, reaching around $22K by the end of March. The game’s weekly downloads, however, saw a gradual decline from 3.1K in the first week to around 1.9K in the last week of the quarter. Active users remained relatively stable, with a slight increase from 6.8K to 7.6K over the same period.

MONOPOLY GO! from Scopely, Inc. had a mixed quarter with a peak weekly revenue of nearly $18.8K in early January, which gradually decreased to about $12.8K by the end of March. The game’s weekly downloads showed a steady decline from around 2.9K to 1.2K. Active users also decreased from approximately 4K to 2.4K throughout the quarter.

Clash Royale, another title from Supercell, saw a peak in weekly revenue at around $14K in early January, which then decreased to approximately $6.5K by the end of March. Weekly downloads remained relatively low, fluctuating between 1.1K and 1.5K. Active users decreased from around 140K in the first week to 132K in the last week of March.

Lastly, Candy Crush Soda Saga by King showed stable performance in weekly revenue, maintaining around $9K throughout the quarter. The game’s weekly downloads remained low, starting at 898 and dropping to 427 by the end of March. Active users fluctuated but remained around 11K, peaking at 11.6K in late February.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024